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Kindergarten 2 principal
Kindergarten 2 principal












kindergarten 2 principal

Applegate in time (she sends you to the principal's office, which is how Lily dies). She can also be shot in "Creature Feature" if you don't stab Ms. Lily can also get shot by Penny in "Things That Go Boom" if you fail to escape into the Science room. They can also be killed in various ways during the boss fight in "Creature Feature". Billy and Lily are killed by the monster found in the sewers in "Breaking Sad".Penny can (and will) die in three different ways, either by slipping on a car placed on the stairs in "A Tale of Two Janitors", by getting her head pulled off by a magnet in "Opposites Attract", or by forced self-destruct in "Creature Feature".Either Felix or Ted can be Buried Alive, depending on whether you tell Ted Felix's plan or not in "Cain's not Able".

kindergarten 2 principal

Ozzy is killed by an asthma attack in "The Hitman's Potty Guard".Cindy dies from sticking a fork in the outlet in "The Hitman's Potty Guard".

kindergarten 2 principal

  • Stevie can be murdered by the old janitor or his arm can be zapped off by Monty for bothering him and so you take that one instead of his own.
  • Anyone Can Die: Like the last game, just about anyone can die, except no one is safe from death.
  • You might have to obtain money elsewhere in certain quests, but that starting $5 will never not be enough if you do everything right.
  • Another bit of guesswork removed is the money Instead of taking money from your piggy bank and taking more or less depending on what you need to have happen, you're given a flat $5 at the beginning of the day.
  • This eliminates the guesswork regarding what to bring to class for certain missions. For example, "A Tale of Two Janitors" and "The Hitman's Potty Guard" both point towards "If You Can Dodge a Nugget", since both the toolbelt and the prestigious pin are necessary for the latter.
  • The map of the different missions you can do tells you what items from what other missions are necessary to complete them, with the top row being doable without any special items.
  • Since most missions give you just enough apples to do what you need, this allows you to gather Monstermon cards concurrently with the main story, leaving you with less work later on.
  • Most of the Monstermon cards that don't require some sort of sidequest to get no longer cost apples to obtain.
  • This prevents you from having to restart the entire day if you fail to get or do something you need for a later part of the mission.
  • Unlike in the last game, you can restart any part of the day up until the one you're on.
  • Danner to figure out what happens when that apple's used up. Speaking of being killed, there's also a variety of apple which has a skull and crossbones, such as when in a room with toxic gas. If there's a character's face on it, it means that something major will happen with that character once that apple is consumed, ranging from the character leaving the area to being killed/killing someone else.
  • There's a lot less guesswork and memorisation required involving what order things will happen in while in the same area, due to helpful labeling of the apples.
  • Do certain tasks or complete certain missions to win outfits and hairstyles for the player character.
  • And Your Reward Is Clothes: A hidden collectible in the game similar to the Monstermon cards.
  • Your character also mention that you won't get an achievement if you actually microwave a cat. The player character will say you get an achievement for avoiding such a monstrous action.
  • Achievement Mockery: If you decide not to microwave a cat after being asked one more time if you want to microwave said cat.
  • It's finally Tuesday, and you've been moved to an all-new school, with a larger number of classmates to befriend and/or kill, and more ways to die if you're not careful. Kindergarten 2 picks up where the previous game left off. New school! New friends! New ways to get ruthlessly murdered!














    Kindergarten 2 principal