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Rust destroying twig trips raid alert
Rust destroying twig trips raid alert







rust destroying twig trips raid alert

Turrets must only be used to defend the interior spaces once a player enters your compound/base, and/or attempts to land on your roof. Turrets are also allowed to shoot anyone flying on a minicopter, regardless if they are not inside/over the base or compound walls. "- Turrets can shoot players in buildings overlooking a base or if they are trying to boost, twig, or ladder into a base.

rust destroying twig trips raid alert

Only exception is if a player gets into a clearly walled-off compound. Anywhere a player can go by simply jumping or running, they need to be safe from turrets. This includes players anywhere on terrain outside of a base or compound. Turrets are not allowed shoot players in public spaces. Traps and turrets within a personal base or compound are acceptable, however some rules apply: Group limits are NOT enforced during Purge." Unless every player involved in a PvP situation agrees, no one is allowed to be a spectator. Any temporary bases or bases built for the purpose to to counter a raid or loot, are not allowed to have more than a group of four working at it during PvP situations. Groups exceeding four for Defensive purposes is only allowed at a pre-existing base, and is not allowed at Raidable or Abandoned Bases zones. Players are in a defensive posture only if they remain within their base or compound, and ONLY attack players coming to attack their base or heli/brad loot. However, This ruling is for DEFENSE only. Clans may defend as compound up to the maximum clan size of 8. Exceptions will be made for solos temporarily working as a group of two If someone wants to join your group, but your clan is full, you must kick someone out before allowing them to join.

rust destroying twig trips raid alert

All players engaging in PvP, raiding or countering, MUST be a part of the same clan. Players are not allowed to engage in PvP outside of their base/compound in groups larger than four. Clans are limited to a maximum of 8 members. Double check where you are building before you start building." Bases built inside monument PvP zones are able to take damage. Abadoned Bases will also create PvP bubbles around them and additionally will have a marker indicating their location on the map", "- All Raidable Bases, both random spawn and player bought, have visible PvP bubbles around them. When the crate is activated, it will create a temporary, invisible PvP bubble just like the Heli and Bradley crash sites. The two NPC bosses, Karens, drop a Hackable Crate upon death. Players will need to pay attention to on-screen notifications for when they enter these crash zone areas. These temporary zones will NOT have a visible bubble indicating the zone. In addition, Heli crash sites and Bradley crash sites create temporary PvP zones. Cargo Ship is also a PvP zone, but due to the nature of it moving, there is no visible bubble. Depending on the map, those zones may extend into and encompass parts of nearby minor monuments. Once the Auto Turret locks onto an unauthorized player it will shoot at the player until they're dead, this of course can be exploited if someone baits the Auto Turret to shoot at them where the Auto Turret can not hit them.- All major monuments have a visible bubble around them indicating the extent of the PvP Zone. Many people know this but the Auto Turret can be baited. Peacekeeper mode only shoots hostile players that has the red sight icon on the top right corner, it works just like the Outpost turrets and Bandit Camp turrets.Įxplosive Melee Throwing Attacks Guns Tool By default, Attack All mode makes the turret targets unauthorized players. The Auto Turret has 2 modes, Peacekeeper and Attack All.

rust destroying twig trips raid alert

As an example, if someone walks into the detection range of the Auto Turret, 1 rWm will be used up to power out the Has Target slot. There are 3 extra slots (Has Target, Low Ammo, No Ammo) that you can set up with Smart Alarm or traps, you must have 11 rWm for the Auto Turret to power the 3 slots. The Auto Turret can be turned on if the Power In slot is powering at least 10 rWm. You must turn the turret off in order to refill ammo and weapon slot. You can arm any ranged weapons onto the Auto Turret and insert the ammo of the equipped weapon. The Auto Turret ignores the Tool Cupboard authorizations and only shoot people not in its authorize list so you and your team must authorize to it manually. It detects enemies if the enemies were to reach its 180 degrees detection range or shoot the turret. The Auto Turret is a placed object used to detect enemies and shoot with its armed weapon.









Rust destroying twig trips raid alert