


I also found two or three retinues of azure dragons with poison arrows are a great match the arrows halve the speed of nearby troops and most importantly, cavalry, giving your juggernauts more freedom to reposition and to do so more safely. You want your juggernaut off to the side, not behind them, cause then the flames will roast your own troops, but off to the side. Think about every time the battle drags on, the missle troops run out of ammo, and you see a huge blotch of enemy melee units/ammoless ranged units piled up, engaged with your big blotch of melee units/ammoless ranged units. When the enemy troops have engaged, are fatigued, and are stuck to your units, approach the juggernaut from an angle to minimize the chance that you roast your own troops, and let loose. In normal battles, make sure your juggernaut is NOT present during the initial enemy charge, and make sure they ARE present when the battle has turned into a brawl. There are pretty much only two situations where an enemy melee unit is within range, but is not charging you when it is already engaged in melee with another unit, or when it is holding a choke. Where it actually shines is in normal land battles, and attack. On top of this, its finnicky and slow, meaning you can't reposition properly, which is HIGHLY disadvantageous when the thing is SO reliant on positioning. Yet it also has abysmal range and cannot arc its shot over your own troops. Needless to say, this thing becomes useless as soon as the enemy is in melee range. 2K A Total War Saga: Thrones of BritanniaĪfter actually taking this baby for a spin in mid-late game, I can say this thing is NOT built for defence.848 A Total War Saga: Fall of the Samurai.
